As the boundary between the physical and digital dissolves, reality and its virtual counterparts become increasingly intertwined. model-as-self explores the intersection of human form, digital representation, and machinic perception. This video work examines how computational vision reconstructs bodies and spaces, not as fixed entities, but as mutable datasets.
Built from 3D scans and digitally generated environments, the work renders both human and architectural forms as point clouds; dispersed, unstable, continuously shifting. As the camera moves through three evolving spaces, fragments of bodies and structures merge, dissolve, and reconfigure. Classical imagery, once bound to history, becomes a floating dataset, mapped onto architectural surfaces.
Director: Alexandra Kirwood
Key Cast: Bianca Schragger
Production Design: Victoria Punturere
Production Design Assist: Samuel Dietrich
Scenographer: George Willmott
Score: Planète